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Gateway is a game bringing a Portal-like game to the PSP. The game will have a completely custom storyline and content.
 
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 Do you require an animator?

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UrbanKid



Posts : 5
Join date : 2010-07-19

PostSubject: Do you require an animator?   Mon Jul 19, 2010 12:06 am

Well hey i was wondering can i help animating...i haven't had much animating for quake these days....oh yeah and hello all
I am UrbanKid i can do animating modeling[still learning] and some simple sprites for gun models together
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Gearsguy
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Posts : 77
Join date : 2009-08-04
Age : 46

PostSubject: Re: Do you require an animator?   Wed Jul 21, 2010 4:25 pm

UrbanKid wrote:
Well hey i was wondering can i help animating...i haven't had much animating for quake these days....oh yeah and hello all
I am UrbanKid i can do animating modeling[still learning] and some simple sprites for gun models together


What teams were you on? I forgot
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http://portalpsp.forumakers.com
UrbanKid



Posts : 5
Join date : 2010-07-19

PostSubject: i was on   Thu Jul 22, 2010 8:35 pm

Team Fortress
For adding better models and higher detailed ones and also animating
Csportable
1st time making animation which suck until i made real nice ones but stealh kill doesn't add them
Spawn Of The Dead
A project me an biodude started
Project Black Ops
Was suppose to be like condition zero like until..well i kinda failed at starting that one
StarCraft PSP mod
I was trying to get help but it failed
Nazi Zombies
Animating...
Quake 4 deathmatch[its just the quake arena weapon mod]
i converted all the models
Conscript
Biodude's new idea and helping editing models and animating and fixing some things
Call of quake
For making animations
UrbanWars
Animations but they put me as a modeler...
Shattered Wars
Animation but didn't do anything because he wouldn't send me the models
Kurok's Weapon TC for 0.3
I converted Counter Strike weapons and animated them to work
Left 4 quake
got kicked out because of something i can't remember what i did wrong
After Glow
well he asked me to get the csportable usp and edit it with gloves and sleeves and a pipboy
World War II PSP
It was a very very old project using md2 models and lua files it was around 2007 ro 2006

there were more mods i worked on but i forgot.....

add me on msn if you want to talk to me oh yeah i live in malaysia so my time zone is completely different
[Chromespec@hotmail.com]{SEND ME E-MAILS NOT Messengers}
[Kenobig@hotmail.com][Messenger link]
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Gearsguy
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Posts : 77
Join date : 2009-08-04
Age : 46

PostSubject: Re: Do you require an animator?   Tue Jul 27, 2010 3:27 pm

UrbanKid wrote:
Team Fortress
For adding better models and higher detailed ones and also animating
Csportable
1st time making animation which suck until i made real nice ones but stealh kill doesn't add them
Spawn Of The Dead
A project me an biodude started
Project Black Ops
Was suppose to be like condition zero like until..well i kinda failed at starting that one
StarCraft PSP mod
I was trying to get help but it failed
Nazi Zombies
Animating...
Quake 4 deathmatch[its just the quake arena weapon mod]
i converted all the models
Conscript
Biodude's new idea and helping editing models and animating and fixing some things
Call of quake
For making animations
UrbanWars
Animations but they put me as a modeler...
Shattered Wars
Animation but didn't do anything because he wouldn't send me the models
Kurok's Weapon TC for 0.3
I converted Counter Strike weapons and animated them to work
Left 4 quake
got kicked out because of something i can't remember what i did wrong
After Glow
well he asked me to get the csportable usp and edit it with gloves and sleeves and a pipboy
World War II PSP
It was a very very old project using md2 models and lua files it was around 2007 ro 2006

there were more mods i worked on but i forgot.....

add me on msn if you want to talk to me oh yeah i live in malaysia so my time zone is completely different
[Chromespec@hotmail.com]{SEND ME E-MAILS NOT Messengers}
[Kenobig@hotmail.com][Messenger link]

Really

You worked on Team Fortress

Ill have to call Gabe Newell 'bout that one
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http://portalpsp.forumakers.com
UrbanKid



Posts : 5
Join date : 2010-07-19

PostSubject: lol.   Fri Jul 30, 2010 8:20 am

not the Gabe Newell one the one that cyber demon tried to port it.....
Team Fortress Quake
i just place all the low poly models with high detail items
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Gearsguy
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Posts : 77
Join date : 2009-08-04
Age : 46

PostSubject: Re: Do you require an animator?   Sun Aug 01, 2010 10:08 pm

UrbanKid wrote:
not the Gabe Newell one the one that cyber demon tried to port it.....
Team Fortress Quake
i just place all the low poly models with high detail items

Ok? Well at this point we need a new modeler not a new animator. But I'll be sure to call you if we finally get new models. I think we can add some more detail, if we actually release.
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http://portalpsp.forumakers.com
UrbanKid



Posts : 5
Join date : 2010-07-19

PostSubject: Oh...   Mon Sep 20, 2010 11:46 pm

Well i can make some simple models....but not texturing i made some models before...if you want to see some pictures of it i wll post it here
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